This week I started to work with one of the assets that I had compiled for our game. I looked to make it as convenient as possible to import into unity. I opened the file in 3DS Max and used modifiers to detach objects from each other and then grouped them together to make it as convenient as possible. I wanted to make the materials in 3DS Max (as presented in the image) for the illumination and transparency, but I couldn't figure out how to get them to carry over. The objects and their groups carried over fine, but the objects came in with no material. I tried to look into ways to carry them over but instead I just settled for the unity materials. Plus, other people would be making the textures for the crystals anyways, so I don't think it's that big of an issue. I am proud of how the groups stayed consistent when carried over from 3DS Max. I took some extra time to ungroup objects that came together grouped, and I'm glad I did. Next week I will continue to 3D model for my team.
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