Reflective Summary
Section I: History, Career & Ethics
Conclusion
Section I: History, Career & Ethics
- 1.01 Understand skills and careers to work in the gaming industry
- 1.02 Recall the history of games and the game industry
- 1.03 Understand rating systems and ethics in the gaming industry
- 2.00 Understand the elements of game theory
- 2.01 Understand player experience
- 3.00 Apply pre-production techniques to plan game prototypes
- 3.01 Summarize the development process of game design
- 3.02 Apply game conceptualization methods including brainstorming, sketching, and storyboarding
- 3.04 Apply procedures to produce an original game prototype
- 3.06 Evaluate the prototype using game design parameters
- 4.00 Apply procedures to develop a game
- 4.04 Produce an original game using existing game theory and design
- 5.01 Organize and produce a game design portfolio
Conclusion
Reflective Summary
I looked forward to this class coming in to it, but little did I know what I was getting into. Granted, this years conditions are more of an asterisk on this year, but, I still was in the same position as others. There are so many topics each so different yet somehow interconnected at the same time. There is a lot of complexity within the overall structure, but it is still important to learn.
Section I: History, Career & Ethics
Artifact 1 - Understand skills and careers to work in the gaming industry
This section was all about learning careers and practical, real life applications and routes of what we were learning. We learned what careers were possible and how to find them.
This section was all about learning careers and practical, real life applications and routes of what we were learning. We learned what careers were possible and how to find them.
Artifact 2 - Recall the history of games and the game industry
This section was about the history of the games industry, as the title implies.
This section was about the history of the games industry, as the title implies.
Artifact 3 - Understand rating systems and ethics in the gaming industry
We learned about different rating systems and regulations, as well as dilemmas regarding them. The major issue is with adults buying game for children that are not intended for children. The debate is about who is at fault and if more regulations need to be put in place. Do companies need to make games harder to access? Or do guardians need to take more responsibility?
We learned about different rating systems and regulations, as well as dilemmas regarding them. The major issue is with adults buying game for children that are not intended for children. The debate is about who is at fault and if more regulations need to be put in place. Do companies need to make games harder to access? Or do guardians need to take more responsibility?
Section II: Understand the elements of game theory
Mechanics
mechanics are very important to whatever you may be doing - you need the player(s) to be engaged and feel good when they are playing. The way things are executed should match the theme of what you are going for, but still be satisfying to whomever tries to play. Mechanics come in many different varieties; there is no shortage of things to come up with and implement for your game, so creativity is also very important.
Artifact 1 - Understand the elements of game theory
We learned the different elements and parts that went into game theory.
Artifact 2 - Understand player experience
We learned to look at developing situations from the side of the person playing the game and how to work around that to enhance experience.
mechanics are very important to whatever you may be doing - you need the player(s) to be engaged and feel good when they are playing. The way things are executed should match the theme of what you are going for, but still be satisfying to whomever tries to play. Mechanics come in many different varieties; there is no shortage of things to come up with and implement for your game, so creativity is also very important.
Artifact 1 - Understand the elements of game theory
We learned the different elements and parts that went into game theory.
Artifact 2 - Understand player experience
We learned to look at developing situations from the side of the person playing the game and how to work around that to enhance experience.
Section III: Apply pre-production techniques to plan game prototypes
Artifact 1 - Apply pre-production techniques to plan game prototypes
Learning the method to planning and setting up development of a project
Artifact 2 - Summarize the development process of game design
Be able to understand and go through the overall process of designing and completing a project
Artifact 3 - Apply game conceptualization methods including brainstorming, sketching, and storyboarding
Be able to use your knowledge of game design (and design in general) to generate initial ideas to use in the beginning design process
Learning the method to planning and setting up development of a project
Artifact 2 - Summarize the development process of game design
Be able to understand and go through the overall process of designing and completing a project
Artifact 3 - Apply game conceptualization methods including brainstorming, sketching, and storyboarding
Be able to use your knowledge of game design (and design in general) to generate initial ideas to use in the beginning design process
Artifact 4 - Apply procedures to produce an original game prototype
Create a genuine working prototype of your project that is able to convey the general idea of what you are going for
Create a genuine working prototype of your project that is able to convey the general idea of what you are going for
Artifact 5 - Evaluate the prototype using game design parameters
Be able to evaluate and understand why things work and don't work, and be able to either fix it or point it out to someone else
Be able to evaluate and understand why things work and don't work, and be able to either fix it or point it out to someone else
Section IV: Apply procedures to develop a game
Unity
working in unity has been an interesting experience. There have been so many things that have been interesting and enjoyable to learn. Messing with sound design and importing custom elements is always fun, as well as coding. That is until it becomes tedious to code. Coding can be very difficult at times, and will often burn me out very quickly. I'm not good at it yet, but I'm sure when I'm decent it wont be so frustrating
Artifact 1 - Apply procedures to develop a game
Take the knowledge of development you have and begin to develop your real game
Artifact 2 - Produce an original game using existing game theory and design
Complete an original game using accrued knowledge of design, development, and unity
working in unity has been an interesting experience. There have been so many things that have been interesting and enjoyable to learn. Messing with sound design and importing custom elements is always fun, as well as coding. That is until it becomes tedious to code. Coding can be very difficult at times, and will often burn me out very quickly. I'm not good at it yet, but I'm sure when I'm decent it wont be so frustrating
Artifact 1 - Apply procedures to develop a game
Take the knowledge of development you have and begin to develop your real game
Artifact 2 - Produce an original game using existing game theory and design
Complete an original game using accrued knowledge of design, development, and unity
Section V: Managing a digital portfolio of one's work
Artifact 1 - Organize and produce a game design portfolio
Create and maintain a professional portfolio containing work, skills, and other features that will make it appealing to viewers
Create and maintain a professional portfolio containing work, skills, and other features that will make it appealing to viewers
Video Presentation
Conclusion
GAD is a class that I have learned a lot from, but of that learning was of myself and my abilities. The class was enjoyable, but under COVID conditions, things are not how they are meant to be. I can't say I did my best, but that doesn't mean I didn't put effort in. Overall, this class was a positive experience, even if it all fell apart at the end. I hope that my knowledge of modeling and unity is enough to get me through whatever I may face in the future.
My future may be uncertain, but for now I'm going to try and stick GAD and AGAD out. I genuinely enjoy doing these things when I'm not 2 weeks behind and burned out every other day. What I have learned so far will hopefully be enough to keep me going and prepare me for what lies ahead. I will face more challenges in the future, but i hope they can at least be faced in person with help and less stress.
My future may be uncertain, but for now I'm going to try and stick GAD and AGAD out. I genuinely enjoy doing these things when I'm not 2 weeks behind and burned out every other day. What I have learned so far will hopefully be enough to keep me going and prepare me for what lies ahead. I will face more challenges in the future, but i hope they can at least be faced in person with help and less stress.