This week, I mainly worked on fixing my PBM game, so I didn't do much in the way of our group project. What I did was I added new assets for the walls of each of my levels to make them more interesting, as well as adding an introduction screen with instructions for the game. This took me a few days, but I'm happy with what I ended up with. I definitely learned something new regarding the button mechanic and how to make a main menu. Because of that, that is what I'm most proud of. I hope I'll get more information on what I'm doing next week soon.
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This week was more normal, but I was absent tuesday so you could say it was technically a shorter one. I continued with what I was already doing and moved to placing the walls that I made into the unity scene. As I said, this week I made some more walls and began to bring them into Unity. I don't know why they kept their colors from unity but not their material/texture, but that's an issue for another day, so I won't worry about it right now. It doesn't affect anything anyways. Personally, I preferred the modular crystals for the walls, as I could mix and match them to make unique and more interesting structures and patterns, but I was told to do this, so I did it anyways. Another problem I had was that tere isn't a key for the layout, so I don't know where to put the walls. I think I figured it out without having to ask, but if I'm wrong I'll change it. Overall, I'm most proud of the fact that I had no issues importing my objects into Unity. I think at this point I've figured out how everything in that regard works and am happy with what I have done. Next week I will most likely be told what to do, as I do not know what is next for me right now. Maybe I'll have to make more walls, maybe there will be a key for the layout so I can place things correctly (if I was wrong).
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This week I downloaded a version of our whitebox scene and started placing the crystals within the scene in the marked areas. This was a lot easier and nicer to do since I previously separated the individual crystals so I could mix and match them instead of having to place down the same looking uniform group every time. I didn't run into any problems doing this, it was mainly just tedious and time consuming. I wanted to make each clump seem different so things would be stale or look like they were just copy pasted (even they technically were, its different enough to make it seem unique). Since this is the only thing I did this week, I'd say my greatest accomplishment was a few of the good looking clusters. They turned out pretty nice, so I'd say that was what was best. I still don't know what's going to happen next. I'm sure I'll be told what I'm supposed to be doing when we get back from break, but for right now, I'd say I have to learn how the sharing of the files works, as that is still kind of confusing to me. Otherwise, I don't know what's coming up next.
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Currently, I am having issues creating my parkour level. This mainly comes from my inability to make a good character controller script. I've tried a few things, but they all end up not working how I wanted or not working at all. heres my current setup: and here is my current problem: I don't know why this is happening or how to fix it, and I am currently looking for a way around it. I might have to start over again.
Junior programmer has been a challenge for me. The first half wasn't so bad. The introduction to c# made it seem less scary than it was. We learned simple things like moving and locking a camera or allowing a player in to input controls. Following the tutorials was relatively straight forward, and the tasks they had you do were simple. I'm not going to say I learned nothing, but i will say that after a certain point retaining information became more and more difficult, as did what we were having to do.
The second half contained a lot more specific procedures. Assigning tags then referencing them, referencing code cross-documents, calling for spawns in areas with timers, and forcing objects to move on their own are some of the things we had to learn. I think I did okay to start of, but as we continued, things became harder and harder to fix and figure out. Knowing what class and variable an object should have is hard already. Trying to figure out what process will work best for whatever you're trying to do is incredibly hard for me, let alone remembering all of the options I have. Overall, I'd say that I still need to improve a bunch, but I haven't learned nothing. Unity is something that I have been looking forward to throughout this year. Although I am a total dunce when it comes to coding, I still was excited to learn a new 3D program that also had a lot of features. And oh boy, does it have a lot of features. That's probably the coolest thing about Unity. There is so much freedom to do whatever you want. Even doing the tutorials wasn't completely linear. For a program that has as many options as it does, it's very easy to navigate. The layout is very clean, and most things you can find from a main dropdown or a search bar. So far, navigation hasn't been the problem. My main problem, as I said before, is coding. I am not experienced with coding in the slightest. I have had some troubles already because even the slightest mistype can ensure everything you made doesn't work. This is the part of Unity that scared me, but so far it's not too frustrating. I'm sure in the future, it will become a large issue for me. Overall, though, I am really enjoying the program. The program is easy to use, and even when there are flaws, there is a team working on constantly updating the program. Working with it for a bit has made me like it a lot, and I'm hoping my opinion stays that way. For now, I'm having fun, and that's what matters.
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