In my DDA class, our most recent project was to make a wild west scene using the techniques we have been learning over the past month. Those techniques included array, sweep, scatter, terrain, and (pro)boolean. The terrain tool was the newest and hardest to get used to. There are a lot of small things you have to get right for it to work, like that pieces have to be directly under each other, and there can't be more than one piece per piece below. It was really satisfying to use in the end, though. I was proud of my end result. The scatter tool was definitely much more of a pain. It's not that hard to use, but it's also not hard to screw up. You cant use multi object objects, so moving my plants was difficult since I had already used the scatter tool to make the needles on my cacti. The array tool wasn't actually part of the assignment, it just made making my tumbleweed easier. The sweep tool was used for roof details for the buildings that we had to make. The buildings were probably my favorite part. Seeing them come together, after going from standard primitives to decent looking buildings that might have actually been around during that time. Boolean was used wherever I could. It's convenient in all situations, so I used it for most of my things that weren't any of the other tools (i.e my tunnel entrance, my platforms, the ladder). Overall, I really enjoyed this project and feel like I have at least a decent grasp on the tools I have been taught to use.
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Over the past few weeks, I have been biding my time by playing GTA Online. Although this game came out 6 years ago, I think it still really holds up. It still has a very large player base, and despite having a few bugs, is relatively stable. It still gets attention from its developers even after all this time. There are expansion and updates that continue to be released that actually add genuinely enjoyable and unique content. There are still a few issues, though. Like I stated earlier, there are still a few bugs that can make the game harder to play at times. There is also the issue of modders in servers. Modders are very common. There will most likely be one in every third server you join. Sometimes the modders are oppressive, sometimes they are helpful. Sometimes all their doing is changing seasons and spawning super cars. Despite these issues, the game is still very enjoyable, especially with friends. The Doomsday expansion has been a lot of fun to play, and doing business missions is always a pleasure with company. All in all, this game somehow still holds up. The graphics don't look washed, the mechanics aren't unintuitive, and the online servers are still populated.
In summary
These past few weeks in DDA have been about learning how to use different compound objects in 3DS MAX, some of which where more fun and or useful than others. My personal favorite compound object would have to be the scatter tool. It's very simplistic, used for scattering objects around a scene or other objects. It is very easy to use, and very satisfying to use as well. It may slow down the school computers, but using it at home is a lot more enjoyable since my computer isn't terrible. There aren't that many steps to using scatter, all you need really is an object to scatter and a source to scatter it on. After you pick those things all you have to do is choose how many of that object you want scattered and a few orientation options for "precise" detail."Planst" made in 3DS MAX, both cacti use the scatter tool for the needles (the tumbleweed uses array). The most useful compound object that we have learned in 3DS MAX so far would have to be proboolean. I talked about proboolean in my last post, but in short it just a very versatile and convenient all purpose sort of tool. You can combine objects, subtract an object from another, take the intersecting space of two objects, among other things. It's my go to whenever I need anything done; it's what I think of first that can get a job done. I enjoy using it too; it isn't that hard to navigate around it once you know what you're doing. Those two tools are definitely the two compound objects I enjoy the most, with the proboolean definitely being the more useful of the two. "SWAG BB" made in 3DS MAX from an assortment of proboolean modifyers including but not limited to subtract, union, and intersect. In summary:
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