There are a lot of things in Illustrator that I really enjoy using and working with. One of these things would be the mesh tool. Photoshop didn't have a mesh tool, so it was new to me. That didn't mean it hard to use or wasn’t fun to use. The mesh tool was easy to learn, and fun to mess around with. The mesh tool allows you to make shapes stand out way more, while not being at all complicated. It uses paths that fit in to your shape automatically, and each path intersection can be individually colored. Overall, the mesh tool was the most enjoyable tool to work with. Just because I have been loving Adobe Illustrator so far, that doesn't mean I've struggled with some tools. The pen tool and the shape building tools are both tools that were hard to get used to but satisfying to figure out and use. The pen tool has a lot of variation to how you can use it. You can make you own shapes, edit other shapes, trace shapes, and most other things involving shapes. Having a lot of ways to use meant we had to learn all the techniques to required, which was a little difficult. In the end, though, it's worth it to learn the pen tool. The shape builder tool was the new tool we had to learn how to use in Illustrator. It was hard for me to figure out how to use it in the beginning. All you needed was to have the right layers selected and hold down the right key. This is the first thing I ever made in Adobe illustrator. It required the shape tool, the shape builder tool, and the swatches panel. I feel like the realm of game design, I think that Illustrator would be a great tool for brainstorming characters, items, or other small details. You can just go wild with the tools you're given and make pretty much anything you can imagine. In summary:
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