Currently for GAD we are working on level design for the concepts we made and have been developing over the past few weeks. My concept was more of an open world/sandbox type idea that had linear elements but was mainly focused on doing whatever you wanted. Since we are on the level design stage of development, I am having to work with two things that weren't made to go together. I have managed to fit somethings into my flowchart but overall it would be the same for each level, just the words for the main objective would be different. Because of this, my motivation to work on this project has not really been that high. The world I created isn't that complicated but trying to map things out in such a way that should be intuitive and obvious in your head but ultra tedious to record has been not fun. There are some easy things to map out like "explore! :)" and such, but it always feels disingenuous and having to write it a bunch hurts my soul. Pure sandbox might be easier to map, like in Gmod. You just say "open menu", "place thing", "interact", and then edge in some repeat or alternate pathing or something like that. Overall I think I'm just not good enough at recording things efficiently to take on a sandbox game in level design, as the possibilities are endless, and sometimes even basic things or the way to access those endless possibilities are also complex
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There are a lot of things in Illustrator that I really enjoy using and working with. One of these things would be the mesh tool. Photoshop didn't have a mesh tool, so it was new to me. That didn't mean it hard to use or wasn’t fun to use. The mesh tool was easy to learn, and fun to mess around with. The mesh tool allows you to make shapes stand out way more, while not being at all complicated. It uses paths that fit in to your shape automatically, and each path intersection can be individually colored. Overall, the mesh tool was the most enjoyable tool to work with. Just because I have been loving Adobe Illustrator so far, that doesn't mean I've struggled with some tools. The pen tool and the shape building tools are both tools that were hard to get used to but satisfying to figure out and use. The pen tool has a lot of variation to how you can use it. You can make you own shapes, edit other shapes, trace shapes, and most other things involving shapes. Having a lot of ways to use meant we had to learn all the techniques to required, which was a little difficult. In the end, though, it's worth it to learn the pen tool. The shape builder tool was the new tool we had to learn how to use in Illustrator. It was hard for me to figure out how to use it in the beginning. All you needed was to have the right layers selected and hold down the right key. This is the first thing I ever made in Adobe illustrator. It required the shape tool, the shape builder tool, and the swatches panel. I feel like the realm of game design, I think that Illustrator would be a great tool for brainstorming characters, items, or other small details. You can just go wild with the tools you're given and make pretty much anything you can imagine. In summary:
This week, my DDA class began to use Adobe Illustrator. Illustrator is like Photoshop in some ways, but different in others. I just want to give my first impressions on what I think of Illustrator.
Illustrator looks very similar to Photoshop right when you open it. There will be a lot of familiar looking tools on the left side of the screen, there are most of the same essentials, and the overall layout just looks almost the same. But upon closer inspection, there are a lot of differences. Some tools are the same, like the select and deselect tool, but there are others such as the shape building tool. There are also different options at the top strip of the programs' interface. It’s not just options and tools that are different, either. Illustrator uses something called vector graphics, which instead of using pixels, uses algorithms and mathematical equations to show images. This makes Illustrator more useful for logos because the quality of the image is not affected by resolution. Illustrator is a whole new beast and, although I’ve only been using it for a week, feels like I already know it well. It’s fun to mess around and make shapes and designs in and is also practical for business purposes. In Summary: • Adobe Illustrator is like Photoshop, but has differences as well • Illustrator has different purposes than Photoshop and different tools to fulfill them • Adobe Illustrator so far is super enjoyable! Photoshop is a largely used digital editing tool, and it can work magic. It can alter anything’s appearance completely to make it ideal. Although this is huge for marketing, it brings up a dilemma: is Photoshop forcing our society to achieve unrealistic standards? With Photoshop's ability to make something into a more desirable thing can maybe higher sales on a product, but for people it might make them more critical of themselves, or even make people sad about the way that they are. This is, ironically, not ideal. The fact that one digital software can change people’s perspectives about what really matters to them in a person is kind of scary, especially with how widespread and commonly it’s used. The standards that Photoshop sets are high, and I think if companies keep using it to represent perfect people using perfect products, then what’s the point in using it? People know that they are not perfect, and eventually they will get tired of seeing the perfect shave on a perfect face, or a slim outfit on a slim person. Its not just people, either. Sometimes products and the environments they’re in can be edited, making people also start to feel different about where and how they live. Photoshop and other digital editing tools can be great, just not when used to this extent. When things have to be edited this severely, it probably isn’t worth people’s time.
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