My most recent task in my DDA class was to use UVW maps to create realistic game assets. It went well enough that I still think pretty highly of UVW maps, even though had a little trouble at first. The main issue is trying to learn how to slap multiple maps onto a single object. Once you figure that out, though, it's smooth sailing. UVW maps are very convinient to use otherwise, allowing you to put textures in specific places that would be tedious in any other situation. dealing with the can was the first real obstacle, having to use a cylindrical projection as well as planar ones. In the end, though, I feel like it turned out well. I got what I was looking for. Using this form of mapping is also just super satisfying. It makes things look so much smoother and clean. I like how you can also put materials on top of your maps, which allows you to get even more realism onto this already superior form of mapping. Overall, it's super convenient to use and creates a product that you will be happy with. I am enjoying this form of mapping so far, and I'm excited to use it more in the future.
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