This is the last personal check in for us this year. Unfortunately, though, it will be anticlimactic. If you read my last check-in, you would know that I was told by my team lead that I have nothing to do. The same is true for this week. Our project is in a "compiling" stage, so there is "nothing for me to do". On one hand, I feel like I'm being left out of the project. On the other hand, I enjoy not having to stress about anything. Back to the other hand, I'm am pretty bored and wouldn't mind something to do. Here's another thing that I made for my portfolio. Overall, I'm bored and feel left out. I am looking on the bright side and enjoying my "time off" but otherwise im kinda over it
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I had 2 AP tests this week, so I missed two days. Besides that, I was told by my team lead that I had nothing to work on this week because the game is more of a compiling stage, so I had nothing to do. Because of this, I mainly worked on stuff for my portfolio. I made this gradient in paint, and it took a very long time because I had to do it pixel by pixel (or at least diagonal rows, about 240 or so). I am really disappointed that there is not a gradient tool in paint. Anyways, I hope that I will have something to do in the near future. I am bored in class and am looking for things to do, as much as I don't want to do this project. Hopefully I will get some work soon.
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Risk of rain 2 has recently had a DLC content update, and since I bought it, I have been loving every second of it. This update has added a couple of new things to the game, all of them being interesting and fun. There have been new items, new survivors, new a new game mode, and a new boss, among other small changes. Each new item is unique and some even have synergy with both other new and previously existing items. There is even a new class of items that "corrupts" all versions of that item you hold. I think this change is really interesting and adds a new dynamic to how you play, having to make choices about what items you want to convert and what items you want to keep. The new survivors are also pretty cool, having unique mechanics and synergies with certain items. Firing speed affects the Railgunner differently, and the new item tier (void items) as well as healing items affect the Void Fiend. The new game mode is pretty weird and I only tried it once. I don't really play the alternate game modes, so I'm not going to talk about them. The biggest part of the update was the addition of time moving while in the void fields and the addition of a new boss that can be accessed from there (among other places). The void fields change makes it no longer a no-brainer, so you have to choose when you want to enter and how long you'll stay. There is an interesting change where it now counts as a stage, so you can get scavengers on stage 5, but that's more in-depth tech I don't feel the need to talk about. Overall, I have loved this update and have been playing it to death. The new boss is pretty hard, but me and my friend really only do command runs, so we are overpowered by the time we get there. That being said, it's still difficult and still enjoyable. This was a really good update and well worth the money. I would totally recommend getting this update, as well as the base game if you don't have it already.
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This week was VERY short for me. We had a day off on monday, I had an AP test on tuesday, and I was sick on friday. Needless to say, I didn't get anything done. That being said, our team lead wasn't in to me new instructions anyways, so I don't know what I was supposed to be doing. Here's a picture from artbreeder! I wont be in class on the 9th or 12th of next week because of AP tests, so right now I'm just hoping I'll be in class at the same time as the team lead so I can get some instruction. In class I've been working on a gradient in paint that looks pretty, but it doesn't contribute anything to the project at hand. Hopefully I will be able to be updated soon.
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