Recently my DDA class has been working with Adobe Premiere Pro. We have been learning video editing techniques as well as cinema shots. We have been using these techniques to edit clips that we were either given to us or royalty free clips we had to find on our own. The program is very fun to use. I feel like I always have control over what I'm doing. Everything feels so natural and intuitive. It's very easy to edit specific clips and there are a few given transitions that come with the program to begin with. There are also a lot of video effects that I still have yet to mess with. There are also a lot of audio transitions and effects to mess with. There is so much you can do, and you could spend all day with one effect. There is an endless amount of combinations and options to mesh together to create a masterpiece. Although I have some knowledge of the program, I feel as if I have barely scratched the surface. There are so many things I don't yet know that could even be holding me back from even more enjoyment. I can see how things might get tedious at some points, but overall Premiere is smooth and comfortable to work with. I think it's probably my favorite video editing software so far. I may even get it for myself, not just for schoolwork but also for my own uses as well.
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As we all know, Minecraft was a game created back in 2009 that took the world by storm. It's blocky simplicity gained the attention and affection of many people all across the Earth. It got a lot of love especially because of Youtube, which at this point wasn't very old, but was VERY popular. But then, it just seemed to die out. People started to dislike it. But why? What could've possibly turned all of this appreciation around and make it negative? A lot of people think Minecraft died off, but it really didn't. Just because one generation moves on, that doesn't mean one was right behind it, picked up, and even had their hands on it at nearly the same time. I don't mean whole generations (i.e. Boomers, Millennials, Gen X, etc.). I meant something even closer together. More like school grades. School grade levels have a lot of influence. The farther you get, the more mature you feel you have to be. But once you transition from elementary to middle, and the middle to high, you realize how far away from adult life you really are. This false sense of maturity probably began this hatred. It was considered a Kids game, after all. But it wasn't a kids game. But with the help of false maturity, we overlooked that. And now that that generation has moved on and realized what they've overlooked, they're beginning to push back. A big influence in the rebirth of Minecraft's love was the new dominant Battle Royale genre taking the world by storm. With the new wave of younger audiences of games like Fortnite, people don't want that to be the dominant game any longer; so they took what they had themselves: Minecraft. People started to realize how creative of a game it was compared to the new mass produced 100 man free for all, and how good it really was. Nostalgia flooded in, and the gates eventually gave way. People reignited love for a game that never really deserved hate. Minecraft never even fell off; it always had people who played it and people who loved it. Minecraft has had a large player-base that still loved this game. And now, people are starting to join them once again.
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