The Intel World Open was an exciting prospect when it was announced pre-covid. E-sports alongside the Olympics? Getting to watch the best from different countries battle it out? Finally proving which region is the best? It was too good to be true, of course. Everybody knows covid came in and swept everything, including the Olympics itself, under the rug. It was all very sad and dissapointing, but there's nothing anybody can do about that. Now, a year later, the IWO has announced how it will go about it's event. People did not like what they heard.
Due to the pandemic, the IWO would be held online, region-locked. This means no LAN, no countries in other regions playing each other, etc. That was the entire point of the IWO in the first place, let alone the Olympics. Players have stated a loss of motivation due to this, since the oversaturation of a single region with no new teams has been stagnating and hard, especially for those who have confirmed top six, like Vitality. You can tell that they aren't really trying because they're bored and know that they'll be in the next major anyways. I think people would rather wait a while and get a LAN than have online competition now. Saying that, I think the IWO resurfacing this early was a poor decision. I think they could've waited until people could come to a LAN and then announced that they were coming back. This way, no one would have false expectations and be let down. Overall, this whole situation is a mess and I hope it gets better, especially for the sake of the players. In Summary:
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Junior programmer has been a challenge for me. The first half wasn't so bad. The introduction to c# made it seem less scary than it was. We learned simple things like moving and locking a camera or allowing a player in to input controls. Following the tutorials was relatively straight forward, and the tasks they had you do were simple. I'm not going to say I learned nothing, but i will say that after a certain point retaining information became more and more difficult, as did what we were having to do.
The second half contained a lot more specific procedures. Assigning tags then referencing them, referencing code cross-documents, calling for spawns in areas with timers, and forcing objects to move on their own are some of the things we had to learn. I think I did okay to start of, but as we continued, things became harder and harder to fix and figure out. Knowing what class and variable an object should have is hard already. Trying to figure out what process will work best for whatever you're trying to do is incredibly hard for me, let alone remembering all of the options I have. Overall, I'd say that I still need to improve a bunch, but I haven't learned nothing. |
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