Over these past few weeks, I have getting back into playing Team Fortress Two. What I came back to was a bot infested mess that needed attention from it's neglectful parents. The game is still very enjoyable, but the amount of Onetricks, Myg0ts, Royalhacks, and other wastes of space are found in 9 out of 10 servers. and on 2 of those 9 they either are or already have taken over the server. The only real thing that can fix it is valve taking more than 10 minutes to put out an update for the game, instead of slapping an anti-F2P band on all game modes and restricting the free to play community. This epidemic has seen a rise in popularity of custom and community servers, where the bots have little to no power. This has also led to a massive drop in player count (barring the summer cosmetics update that was thrown at the community like a dirty pillow). Don't get me wrong, the cosmetics and new unusuals are nice, but I think what everybody else was expecting was a heavy update, let alone a fix for the abysmal anti-cheat. Overall, though, people are handling it quite well. Besides the few times where a bot calls to kick somebody, people usually deal with them quickly. The only pain is that they keep coming back and you have to repeat the process like 3 times. I would say that's about it but that would be completely disregarding the whole Tacobot.tf thing, which I don't even want to talk about. The amount of whiney basement dwellers that grind MvM and get salty when someone wants to have fun and go off meta is staggering. It's even worse that someone took time out of their day to program a bot that would retry spam servers with people the cronies disliked. If you can look past the steaming hot pile of garbage, you can see a community that is still pretty strong and having a good time. But until Valve decides to do something, the garbage will keep piling up.
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It has only been a few weeks, but the school year has already started and classes are rolling out assignments. What assignments has GAD wanted? So far, we haven't done much. We have mainly been learning about careers within the game industry. These jobs range from the people who create the inner workings of a game from the people who market and sell it. We had to make resumes and a graphic about the job position we selected. We also discussed an issue surrounding mature content ending up in the wrong hands and who is at fault. The little use of Photoshop to get back into the swing of graphic design was really in my opinion. Getting back into game design has been a little bit rough and I am sure that it will be a bit before we are fully back into the full rhythm of the class, but as of now it has been a little rocky to try and get used to online learning, especially for a class that's easier in person. I hope that this year will end more smoothly than it has started.
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