For this first week, I had to get reacquainted with the teams websites and workspaces. I also looked through the provided inspiration works and other files that had been compiled by the group. I otherwise haven't done much because the group is really unorganized. I asked to be told what to do but I haven't been given any clear instruction so far. Roles are still iffy and I don't know what I'm supposed to be doing. I also don't know how anybody expects to finish anything with the level of expectation that has been placed upon this project by the members. I think everything is overambitious and people are going to angry or disappointed with the realistic amount of work that will be done. I am worried about the future for sure.
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I have been struggling a lot in unity lately, so I thought I'd write about it just to get it off my chest. The "game" that I made for my PBM was not so well received, but I'm not to distraught about it given my situation. There are also some things that I haven't turned in for the class that are dragging me down. My workflow was ruined for the entirety of this project and I had to expend more effort than I wanted for a lackluster product. Hopefully my presentation will carry the whole thing after I updated it. Overall, I want to enjoy what I'm doing, this PBM is making it very difficult. I was at odds with everything I tried, scrapping some of it. I don't think I was meant for this course. It was fun in the beginning, but over time, it just started taking a toll on me. I'm glad that I at least managed to turn it in, because if this was me back in November, I probably wouldn't have.
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