Recently we had to make an outpost in AGAD using modular components in 3DS MAX. I wanted to make a sort of future-colony looking base. I made hallway pieces to connect all of the hub pieces I made, and made a bunker door and fence to make it seem more protected. I tried to keep it really simple, because I don't think it was necessary to go overboard. I kept my components relatively basic so that I could fit them together more easily and have to worry less about restarting or changing a piece later on. It also means I could develop them later if i felt like it. Overall, I think it turned out well. It looks like one cohesive unit, which was something that I was going for. I also like how the door turned out, but it's hard to see from so far away and with no texturing. Besides that, I think this went really well for something so simple.
In summary:
0 Comments
In AGAD, our first assignment was to create a house out of modular pieces in 3DS MAX. A lot of simple things came back quickly, like using the edit poly function and combining basic shapes and those sorts of things. Compound objects, though, gave me a little trouble. I don't think they were necessary for the assignment, but I like to use them anyway to combine things or remove sections from objects. I think I just used the attach function of the editable poly section to do all that instead though. The foundation pieces were tedious, but not difficult. I mainly did as I was told and it overall turned out pretty well. .In the end, I learned a lot about modular design and how quickly you can create something if you do it right. I am happy with how it turned out in the end.
In summary:
|
Author
Archives
May 2022
Categories
All
|