With the next school semester right around the corner, there is a lot to be excited and worried about for this year's GAD class. I am definitely really exited to be shifting more into the creative side of development, but it probably wont be totally free. But because we are at home and get to use our own computers (for GAD at least) we will probably have a lot more freedoms and less limitations on what we are able to create and render within the 50 minutes we get each day. Diving back into 3D modeling is also something that I am both excited and worried to dive back into. I really enjoyed what we did last year and want to learn how to do more and do it more efficiently, but I think the difficulty of our tasks are going to be significantly more difficult and complex compared to DDA II. 3D animation is something that I am especially worried about (but less worried because we get to use our own computers) because of how easy it is to screw up and make everything off just by misplacing or mis-inputting one object or value. This is especially the case with physics based objects, as those were very finicky and difficult to try and work with previously. Lighting and other advanced compositional techniques within a scene are things that I genuinely look forward to though, as it is and area that isn't that mechanically demanding. It is enjoyable to mess around and mistakes are usually easy to find the source of and fix. Overall, next year will be the same as last year was to my freshman year: it's gonna be scary and it's gonna suck, but I'll have a good time while it happens.
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