As my DDA class has began animation but aren't far into it, I wanted to give a little bit of a "pre-reflection" of my experiences in the first few days (at least with the technique we are using). I know I'm [probably] going to have to do a reflection later on, maybe two to three assignments in, but I just wanted to share my first thoughts separately.
In the beginning it was easy, just making an image, putting it over a spine and expanding it. But things changed quickly. We had to save each individual frame with the specific item we wanted visible, 120 times. Then we had to export each of those images and spread each of those 120 images over 120 frames. It may not be difficult, but it is very tedious. I thought it would be a good idea to add more objects to the animation, which was not a good idea. I have lost so much time by adding two extra things to every frame. Adding an additional 5 seconds to every frame is fine for 10 frames, but after that it stacks up. This is a large problem because the deadline for this project wasn't that far after the introductory lecture. If there was maybe a week more I wouldn't have to sweat, but the window for work was small. Unfortunately, this is probably just the beginning. More frames and less time seem to be looming around the corner. Still, it's a good thing to learn how to work in a short time span, and I need to get used to it. All of my complaining doesn't mean I'm uninterested in what we are going to do in animation. I'm still excited to dive deeper into more techniques and styles and the creativity that will be brought with it. I'm sure that there are a lot of unique things that we are going to do, and I'm definitely looking forward to it. Summary
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Since my recent poor internet at home I've been looking for a fun game I could play offline. I eventually found the Rusty Lake Series, a series of dark point and click adventure games. They aren't long, but are very satisfying to play and figure out on your own. The three games in the series (hotel, roots, and paradise) all have unique stories that all revolve around the same location: Rusty Lake. The stories even interact with each other at times.
I'm going to try and give a summary of each game without spoiling them. In the first game, "Hotel" you play as a server for a party being held at a hotel in the middle of Rusty Lake, looking for ingredients to make the meals you serve. The next game, "Roots" is the story of the lake, starting with chemist uncle who mysteriously died and left everything to you, including the search for an elixir that will give you eternal life. The final game "Paradise", is a continuation of Roots. Something went wrong on the island, and it's your job to investigate. Each of the stories are very interesting and have their own twist, turns , and scares as you try to progress forward. I recommend picking up this series because it is easy to pick up and has a lot of cool puzzles to solve and secrets for you to find. Its got a lot to offer for a fairly cheap series, only costing 10$ for all three. There are other games connected to the series that I have not played yet, but I'm looking forward to getting into those as well. |
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