With the next school semester right around the corner, there is a lot to be excited and worried about for this year's GAD class. I am definitely really exited to be shifting more into the creative side of development, but it probably wont be totally free. But because we are at home and get to use our own computers (for GAD at least) we will probably have a lot more freedoms and less limitations on what we are able to create and render within the 50 minutes we get each day. Diving back into 3D modeling is also something that I am both excited and worried to dive back into. I really enjoyed what we did last year and want to learn how to do more and do it more efficiently, but I think the difficulty of our tasks are going to be significantly more difficult and complex compared to DDA II. 3D animation is something that I am especially worried about (but less worried because we get to use our own computers) because of how easy it is to screw up and make everything off just by misplacing or mis-inputting one object or value. This is especially the case with physics based objects, as those were very finicky and difficult to try and work with previously. Lighting and other advanced compositional techniques within a scene are things that I genuinely look forward to though, as it is and area that isn't that mechanically demanding. It is enjoyable to mess around and mistakes are usually easy to find the source of and fix. Overall, next year will be the same as last year was to my freshman year: it's gonna be scary and it's gonna suck, but I'll have a good time while it happens.
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Over the early portions of the summer I felt the urge to try and learn video editing. I mainly just wanted to make stupid short stuff that I could enjoy watching myself, so I just found a bunch of sound and video clips that I could use and started to mess around. The main thing that I had to learn how to manipulate the time and duration of clips to make something fit in a place it wasn't made to. I had to do this for most of the videos I made from the end of the year to present. I am really happy with how my barbershop clip turned out with the text ti speech in my CS video. The video clip lines up and ends at the same time as the audio despite the auto having to switch from the original to the new clip and the video having to play during the transition. I also had to do some keying and green screen stuff. The CS video was the main culprit of this. The cut out for the image I got permission from someone to use, but I still had to put in the background myself, which took longer than I thought it would. I learned the different some of the settings and how to make adjustments like soften edges and cut out leftover color/image that you don't want to be visible. The single image at the end took less time despite me cutting that one out myself, as I somewhat understood what I was doing at that point. Audio editing was also something that I dipped my toe into, but didn't really explore that deeply. I messed around with channel volumes and had to adjust the levels of some clips so they didn't completely drown out whatever else was going on, adjust pitch, or reverse the audio. Overall, I don't think I am amazing at editing, but I definitely am better now. There are a lot of things that I tried to make look awful, and things that I tried to make look good. Otherwise I am happy with what I have learned and accomplished and hope to mess around more in premiere once I get a new school adobe package thing.
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Next School year I will be taking a GAD class, and there are a few topics in it that I look forward to working with. We will be delving more into things like 3D modeling, which I am super excited about. I have no clue if we will still be using 3DS MAX or not, so that is a bit worrying for me. I am also sure that more 3D animation will be explored next year, which also something that I am very new to and don't fully understand. There are so many parts of 3D animation, especially in 3DS MAX, that I do not fully understand. There are so many worries I have about time management and getting things right, but I'm sure I'll be able to get things down fast enough to pass. I really am excited for next year, but I am also very worried about what is to come.
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During this past month, I have been working for my dad doing 3D modeling for buildings. I have been doing all of the modeling in a program known as SketchUp. SketchUp allows you to do basic geometry for more practical, real life objects (like buildings, boxes, etc.) with real life measurements. This makes it a good tool for architects and craftsmen. This is a door I made using SketchUp There are a lot of really niche things you have to get right with this program. Sometimes you just have to hope that you are on its good side. The biggest issue I had is that if make a mistake and don't realize it (which is very easy to do), you cant go back and fix it without a lot of trouble. Objects like to get rid of their backsides and invert normals after you use any of the tools to change an existing object (especially using the move tool on an edge). Creating lines in places you want can also be difficult. Lining up objects can be a real pain when there isn't an edge or face right where you want to place your object/line.
Besides these issues, the program is satisfying to use and rewarding when you accomplish something like finishing a window, or figuring out how to merge two roofs together. Overall it wasn't the best experience, but I still think it is useful in the right hands. Summary:
For my first post of the summer, I decided to try and mess with ray tracing in 3DS MAX. I had never really messed with the other unique textures in 3DS MAX besides standard, compound, blend, etc., but I thought that it would be a great thing to try and learn how to use for this post. My main goal was to at least create an image/object that clearly has been influenced by the use of ray tracing. Now of course, I had to do this using only ray trace, no other textures whatsoever (compounds and blends). This was not hard at all. The hard part was balancing everything. The specular highlights gave me a lot of trouble, initially making one face super bright, but the others impossible to see. After some fiddling with the shading type and the specular highlight levels (and messing with the diffuse, reflect, luminosity, transparency, and specular color) as well as creating a bump map with the same image, I ended up with a beautiful, glossy, Kanye block. In Summary
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