In my DDA class, we have began to work with video editing software. this includes Adobe After Effects, Adobe Animate, and Adobe Premiere. All of these programs share similarities, but contrast greatly. Animate and After Effects definitely focus more on the making than the polishing, but you can touch things up in both programs. They all contain similar things like the timeline, basic tools (select, pen, direct select, etc.). This is where similarities start to die down. Premiere is easier to use when you have preexisting material to work with, i.e. still images, prerecorded footage, etc. This means you can easily place things when and where you want them to appear in a video. Animate works best starting from scratch. It's almost like Illustrate on steroids. It lets you conveniently (enough) make objects yourself. It gives you the option to either animate using a traditional, frame-by-frame style or letting the computer move things for you. It will even let you do both at the same time. After Effects is like both of these programs had a child. You CAN make your own objects and you CAN try to use it for video editing, but it's more for meshing clips together. It's not like its impossible to to do the other two, but it acts really indecisive about it. Motion graphics were actually pretty enjoyable in After Effects, traditional animation wasn't impossible, and special effects might be better on it as well (wouldn't know, haven't tried that yet). Otherwise, most video editing should be done in Premiere and animation should be done in Animate.
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Photoshop has been one of my favorite Adobe programs, but I unfortunately have not been able to use it due to moving into After Effects and Animate. I decided that I should return to it and see how much fun I would have after being absent for a few months. I had to readjust myself after getting to new programs, but it didn't take long. I jumped right in on the last thing I started working on. Photoshop definitely was still as fun now as it was a few months ago. I enjoyed everything from the masking to the type tool. The amount of creative freedom you have is still glaring and apparent. Its a great feeling to just take a serious image and make it as dumb as possible. I got to mess around with a lot of tools I never had much experience with like the clone stamp. I don't know why I expected to not enjoy my return. Photoshop is still super enjoyable, and I definitely still recommend using it for work or for fun "Dead Meme" made in PhotoshopIn video games, building personality for your character is super important, especially outside of the story. A character's Interaction with their environment, items, or characters can really help you understand how your protagonist thinks. Idle animations are a very special and memorable way to put the player in the character's head. Idle animations are the animations that a character performs after a period of inactivity from the player. Great examples of idle animations include Sonic appearing ticked off in Sonic The Hedgehog, Luigi falling asleep in Super Mario Galaxy, and a plethora of unique actions like jump roping and flexing (to name two) from Earthworm Jim are really good examples of building character for your character. |
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