For class, we are working on a parkour level as our proof of learning. For my game, I'm just having the player traverse floating platforms with some obstacles her and there. The player is trying make it from the start location to the end location without falling into the abyss. The end goal is just to complete the level without failing. I want the controls to be like source. I was thinking of doing something similar to KZ for my thing, but I think I kept it easier than that. Bunny hopping is something that I would like to be available, though. Standard controls like WASD for movement and Space for jump, etc., will be used as well In summary:
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Recently, I had to take a course to refresh my knowledge of Unity. Most of the tools and techniques were things I already knew, but there were some helpful little things like keyboard shortcuts that I didn't know prior. Overall, I don't like working in Unity that much. It's not really that enjoyable to do anything on the high end and is painful/irritating at the low end. Prefabs were something that confused me a little bit. Overall, the course just helped to get back in the groove of using the program.
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