For GAD recently, we have been looking at types of game mechanics, why games are fun, and other related thing to game design as a whole. To do this, we played board games of our choosing. Being online to di this obviously isn't preferable, but it's all we have. We are looking for things such as use of space, time, resources, interactions, actions, etc. and how they are used in conjunction with each other to create a whole and enjoyable experience. We would play the game out normally but take some screenshots here or there to convey what ideas we are presenting. The project portion will begin soon, so I have not started on organizing things quite yet. I still have gone over things like making clear goals and having difficulty go up with experience as the player continues to play. Other things included how to implement certain rules or options and when certain actions should be used, like progression and those sorts of conditions. There are so many different types of mechanics and ways each mechanic can be used. Using them in innovative ways while keeping something fun can be difficult, but it's not impossible. Overall, mechanics are very complex and deep, but are fundamental to decent understanding of game design.
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