For my first post of the summer, I decided to try and mess with ray tracing in 3DS MAX. I had never really messed with the other unique textures in 3DS MAX besides standard, compound, blend, etc., but I thought that it would be a great thing to try and learn how to use for this post. My main goal was to at least create an image/object that clearly has been influenced by the use of ray tracing. Now of course, I had to do this using only ray trace, no other textures whatsoever (compounds and blends). This was not hard at all. The hard part was balancing everything. The specular highlights gave me a lot of trouble, initially making one face super bright, but the others impossible to see. After some fiddling with the shading type and the specular highlight levels (and messing with the diffuse, reflect, luminosity, transparency, and specular color) as well as creating a bump map with the same image, I ended up with a beautiful, glossy, Kanye block. In Summary
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