This week I downloaded a version of our whitebox scene and started placing the crystals within the scene in the marked areas. This was a lot easier and nicer to do since I previously separated the individual crystals so I could mix and match them instead of having to place down the same looking uniform group every time. I didn't run into any problems doing this, it was mainly just tedious and time consuming. I wanted to make each clump seem different so things would be stale or look like they were just copy pasted (even they technically were, its different enough to make it seem unique). Since this is the only thing I did this week, I'd say my greatest accomplishment was a few of the good looking clusters. They turned out pretty nice, so I'd say that was what was best. I still don't know what's going to happen next. I'm sure I'll be told what I'm supposed to be doing when we get back from break, but for right now, I'd say I have to learn how the sharing of the files works, as that is still kind of confusing to me. Otherwise, I don't know what's coming up next.
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This week I started to work with one of the assets that I had compiled for our game. I looked to make it as convenient as possible to import into unity. I opened the file in 3DS Max and used modifiers to detach objects from each other and then grouped them together to make it as convenient as possible. I wanted to make the materials in 3DS Max (as presented in the image) for the illumination and transparency, but I couldn't figure out how to get them to carry over. The objects and their groups carried over fine, but the objects came in with no material. I tried to look into ways to carry them over but instead I just settled for the unity materials. Plus, other people would be making the textures for the crystals anyways, so I don't think it's that big of an issue. I am proud of how the groups stayed consistent when carried over from 3DS Max. I took some extra time to ungroup objects that came together grouped, and I'm glad I did. Next week I will continue to 3D model for my team.
In Summary:
This week was pretty slow for me. Not much happened and I didn't have much to do, but I did do somethings. I mainly searched for assets and reviewed the audio assets that were going to be used. The hardest part was finding new websites that would work on the school computers. I mainly stuck with cgtrader because they had a lot of free stuff and it worked here. I did look a little bit at home on other sites, but I didn't add anything from them. The assets I found would probably be the highlight. I think I found some good stuff that fits what was asked of me. The assets were ok, definitely serviceable. I don't think what I'm supposed to do for next week has been outlined for me yet, so I'm going to have to stay posted for my tasks going forward.
In summary:
This week went a little bit better. I searched for free assets to use as well as free textures for walls. I also found some code for movement that I think is ideal. The script was definitely the highlight of the work I did. I found a movement script that works really well and that will hopefully fit the game well. The only problems I ran into was with code in other scripts that I never ended up using, so they weren't the biggest issue. Next week I plan to look for more low-poly assets and start looking at the audio assets. I mainly just have to look at the Trello page; it has all of the information I need on what I need to do and when I need to do it by.
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