Tom Clancy’s Rainbow Six: Siege is the most recent (2015) release in the Rainbow Six series of games based on Tom Clancy’s book “Rainbow Six”. Rainbow Six: Siege was intended to put online into the realistic shooter series, and has done relatively well, with it still constantly being updated and even developing a large esports fanbase. This doesn’t mean the game doesn’t have its fair share of issues, though. One issue came not with gameplay, but with the characters and their abilities. With a large amount of selectable characters, it might be a little difficult for the developers to keep it original when they decide to add new characters. This has led to some newer characters to be “less realistic” and ruin the “aesthetic” of the game. A few examples include the Operation Chimera update, which added the two characters Lion and Finka. Lion had the ability to detect defending players that were in motion, and Finka had the ability to give her teammates a boost in speed, health, etc. It is true that the game was originally intended to be realistic, but there are a lot of fine details that would not have been overlooked if realism was the focus of the game. The best example is the original operators that were released in the first place, with Jaeger’s Active Defense Systems and Hibana’s X-Kairo pellets. But a rebuttal to that is those gadgets seem like they could be developed within the coming years. Whichever side you take in this debate, possible, or not, the game is still very fun and interesting. The realism of the operators shouldn’t affect the actual gameplay, even if it’s obvious that the operator is doing something currently impossible. I feel like this debate is just pushing the community apart and is just another excuse to be mad at the developers. If the developers would come out and address this debate, I feel like the community would complain less about minor details and more about issues that need to be fixed.
Works cited:
0 Comments
Leave a Reply. |
Author
Archives
May 2022
Categories
All
|